How Mines Works
Rules, payouts, and strategy basics for Mines.
Updated
RTP, house edge, odds, bombs, tiles, multiplierMines hides a chosen number of mines in a square grid of 25, 36, 49, or 64 tiles. Reveal tiles one at a time: every safe tile raises your multiplier, and hitting a mine ends the round and takes the bet.
After your first safe tile you can cash out whenever you like. Clear every safe tile on the board and the round pays out in full on its own.
You control the danger. Anywhere from a single mine up to all but one tile can be armed, with presets of 4, 10, and 20 or a number you type yourself. More mines means each safe pick is worth more, because each one was less likely.
The multiplier is always the fair value for your grid size, mine count, and picks so far, scaled down by the house edge of 1.5%. The next multiplier is shown on the cashout button before you commit to another pick.
The mine positions are fixed by your provably fair seeds before your first click, not made up as you go; see Verifying a Game Result.